
I am an XR and interaction developer focusing on Unity, WebXR, real-time 3D and robotics HMI. I enjoy turning complex technologies into clear, tangible prototypes, and I like using game-inspired interaction to create more natural connections between people, virtual worlds and physical systems.
Unity|WebXR|Three.js|Unreal Engine 5|Babylon.js|A-Frame|C#|JavaScript / TypeScript|Python|C++|Blender|Figma|ProtoPie|Robot HMI|Digital Twin|Arduino
I develop immersive interaction prototypes with Unity, C#, and Varjo XR, blending real vehicles, green-screen spaces, and virtual scenes. I implemented gaze tracking, gesture interaction, ESP32 physical knob input, and multi-user synchronization, and also contribute to robotics digital twins, robotic-arm control frameworks, and XR HMI prototypes.
I helped migrate the company metaverse platform to WebXR, building lightweight browser-based virtual spaces with Babylon.js and Three.js. I also worked on a UE5 MetaHuman + Convai AI virtual presenter, VR training scenarios, and an industrial paint-shop simulator, while supporting demos and workshops at several European industry events.
I developed a web-based remote-control HMI for a laser-engraving robotic arm, using Three.js to build a real-time 3D digital twin synchronized with the physical robot. For the SkillRob project, I built a visual robot-programming interface with Google Blockly, Flask, and Python.

Cozy Spring Jam — 72-hour game jam
A 2D game where you play a sparrow racing the clock to gather materials, build a nest, and get scored on nest quality.

Hackathon – XR Creator Con
An AR walking-navigation app that shows your route on the floor and leads you with a virtual dog to a chosen destination.

Hackathon – XR Creator Con
A mixed reality woodcarving training simulator built with Unity XR and Logitech MX Ink.
Exhibition – “Data Spaces”
A 2D pixel art interactive map inspired by places connected to Dresden’s computing history.

Interactive Media Lab
A collaborative AR data visualization app for HoloLens 2, built with Unity and MRTK.

Mobile and Ubiquitous Computing
A Mapbox-based web simulator for a cycling app, recreating the ride with live routes, 3D traffic lights, and map camera control.

Computer Graphics
A VR Earth viewer that automatically loads map tiles based on viewing distance.

Immersive Visualisation
An interactive projection learning app for middle school geometry, using 3D models, formula highlighting, and dynamic grids to help students understand how surface area and volume are calculated.

UI Engineering
A modular data visualization framework for Unity scenes that turns database records into interactive 3D graphics through composable chart components.

Bachelor Thesis
A WebXR stage control application for HoloLens 2 that uses an AR scene to adjust lights, spatial audio, and stage nodes in real time.

Web Game and Visual Audio
An online party game that turns Codenames into a team based game of sound clues and collaboration.