Yenong Zhang

Portrait of Yenong Zhang

About Me.

I am a highly creative XR enthusiast with a passion for designing and building immersive experiences. I enjoy exploring new ideas, experimenting with technology, and turning concepts into interactive prototypes

Skills

Unity | WebXR (Three.js, A‑Frame) | Unreal Engine 5 | Babylon.js | GLSL | JavaScript / TypeScript | Python | C++ | Blender | Figma

Experience.

  • Mercedes-Benz Logo
    Mercedes‑Benz AG — XR Developer Intern
    May 2025 – Present · Stuttgart

    Future driving prototype with Varjo XR + Chroma Key | Unity programming (gaze, gestures, ESP32 input) | UI/UX, 3D printing, Blender modeling

  • T-Systems Logo
    T‑Systems International — Metaverse Working Student
    May 2024 – Apr 2025 · Berlin

    Migrated Metaverse platform → WebXR (Babylon.js, Three.js) | Built Multi-AI-Agent demo in UE5 (MetaHuman, Convai) | Adapted VR paint shop for exhibitions

  • Fraunhofer Logo
    Fraunhofer IWU — Web & Robotics Research Assistant
    Feb 2023 – Apr 2024 · Dresden

    Web control panel for a laser‑engraving robotic arm with a digital twin (Three.js) | Designed SkillRob HMI with Blockly + Flask for visual robot programming

Projects.

XR Woodcarving Simulator

XR Woodcarving Simulator

Hackathon – XR Creator Con

Jul 2025

Unity-based XR woodcarving trainer using the Logitech MX Ink pen with pressure-sensitive input and haptic feedback.

#Unity#Logitech MX Ink#Shaders#Haptics#XR
Pixel Dresden Game

Pixel Dresden Game

Exhibition – “Data Spaces”

Apr - Jul 2024

Unity touchscreen mini‑game in pixel art showcasing Dresden’s CS landmarks and history.

#Unity#Pixel Art
Multi‑user AR Data Visualisation

Multi‑user AR Data Visualisation

Interactive Media Lab

Feb 2024

Collaborative AR app on HoloLens 2 using Unity, C#, and MRTK; QR-based alignment, snapping to real tables, and multi-user sync.

#Unity#C##MRTK#HoloLens 2#QR Tracking#Networking#AR
Real‑time Web‑based Cycling Simulator

Real‑time Web‑based Cycling Simulator

Mobile and Ubiquitous Computing

Nov 2023 - Jan 2024

Browser 3D cycling sim with Mapbox; streams live route/heading from the PrioBike app via MQTT and mirrors real-world traffic-light states.

#JavaScript#Mapbox GL JS#MQTT#Flutter#Threebox#Blender
VR Earth

VR Earth

Computer Graphics

May - Aug 2023

Interactive VR globe in C++/OpenGL with OSM tiled maps, shader-based texture mapping, and smooth zoom/rotate navigation.

#C++#OpenGL#OSM#Shaders#VR#Multithreading
Projection‑based Geometry Learning Tool

Projection‑based Geometry Learning Tool

Immersive Visualisation

May - Aug 2023

Interactive learning app with Unity and projection mapping; helps middle school students explore surface area and volume of basic solids.

#Unity#C##Projection Mapping#Blender#Education
Visualization Framework for Unity (ApolloPlots)

Visualization Framework for Unity (ApolloPlots)

UI Engineering

Oct 2022 - Jan 2021

Modular Unity framework for interactive and customizable data visualisation; supports multiple chart types, axes, legends and live data updates.

#Unity#C##Data Visualisation#Framework#Charts
AR Stage Control

AR Stage Control

Bachelor Thesis

May - Sep 2022

Web-based AR prototype to control stage devices (lights & sound) directly through HoloLens 2 and browsers, using WebXR and Three.js.

#WebXR#Three.js#A‑Frame#Vue.js#HoloLens 2