
I am a highly creative XR enthusiast with a passion for designing and building immersive experiences. I enjoy exploring new ideas, experimenting with technology, and turning concepts into interactive prototypes
Unity | WebXR (Three.js, A‑Frame) | Unreal Engine 5 | Babylon.js | GLSL | JavaScript / TypeScript | Python | C++ | Blender | Figma
Future driving prototype with Varjo XR + Chroma Key | Unity programming (gaze, gestures, ESP32 input) | UI/UX, 3D printing, Blender modeling
Migrated Metaverse platform → WebXR (Babylon.js, Three.js) | Built Multi-AI-Agent demo in UE5 (MetaHuman, Convai) | Adapted VR paint shop for exhibitions
Web control panel for a laser‑engraving robotic arm with a digital twin (Three.js) | Designed SkillRob HMI with Blockly + Flask for visual robot programming

Hackathon – XR Creator Con
Unity-based XR woodcarving trainer using the Logitech MX Ink pen with pressure-sensitive input and haptic feedback.
Exhibition – “Data Spaces”
Unity touchscreen mini‑game in pixel art showcasing Dresden’s CS landmarks and history.

Interactive Media Lab
Collaborative AR app on HoloLens 2 using Unity, C#, and MRTK; QR-based alignment, snapping to real tables, and multi-user sync.

Mobile and Ubiquitous Computing
Browser 3D cycling sim with Mapbox; streams live route/heading from the PrioBike app via MQTT and mirrors real-world traffic-light states.

Computer Graphics
Interactive VR globe in C++/OpenGL with OSM tiled maps, shader-based texture mapping, and smooth zoom/rotate navigation.

Immersive Visualisation
Interactive learning app with Unity and projection mapping; helps middle school students explore surface area and volume of basic solids.

UI Engineering
Modular Unity framework for interactive and customizable data visualisation; supports multiple chart types, axes, legends and live data updates.

Bachelor Thesis
Web-based AR prototype to control stage devices (lights & sound) directly through HoloLens 2 and browsers, using WebXR and Three.js.